ws 2017 gravity
This semester at Hochschule für Gestaltung Schwäbisch Gmünd in my lecture of interaction design and Internet of Things (winter semester 2017) we made games with virtual gravity.
The idea was, take the concept of gravity as inspiration and make virtual games. All students had to design physic interfaces for each game, with a Makey-Makey, leap motion or/and an Arduino to make the controls.
prof. dr. franklin hernández-castro, ph.d.